Build Games That Actually Work
You don't need a computer science degree to start making mobile games. Our autumn 2025 program walks you through the fundamentals with real projects you'll finish and deploy. No fluff, just practical skills that get you from idea to published game.
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Three Months, Three Real Projects
Month One: Core Mechanics
Start with a simple puzzle game. You'll learn sprite manipulation, touch controls, and basic physics. By week four, you have something playable.
- Touch input and gesture recognition
- Collision detection systems
- Score tracking and UI basics
- Sound integration methods
Month Two: Adding Depth
Build a simple platformer with progression systems. This is where things click. You'll handle save states, player progression, and more complex game logic.
- Level design principles
- Character animation workflows
- Data persistence patterns
- Performance profiling tools
Month Three: Polish and Ship
Take your best idea and finish it properly. Menu systems, app store requirements, testing on real devices. This is what separates a prototype from an actual game.
- UI/UX refinement techniques
- Beta testing processes
- Store submission guidelines
- Post-launch update planning


What You'll Actually Do
Most coding courses throw theory at you for weeks before you build anything. That doesn't work for game development. You need to see results fast, or you lose motivation.
Our approach is different. Week one, you're already modifying a working game. By week two, you're building from scratch with guidance. The theory comes when you need it, not before.
Real Development Environment
We use the same tools professional studios use. No dumbed-down educational software that you'll have to unlearn later. You'll work with Unity for beginners, which powers thousands of mobile games you've probably played.
Sessions run twice weekly in the evenings, starting September 2025. Each class is three hours, but you'll need another four to six hours per week for your projects. And yes, those projects matter. They become your portfolio.

Aveline Mercier
Lead Instructor
10 years in mobile game development
Former technical lead at indie studio
Who's Teaching This
I spent five years working on mobile games that millions of people played. The technical skills are important, but what really matters is learning how to finish projects. That's the hardest part, and it's what most tutorials skip completely.
This program exists because I wish something like this had been around when I started. I made every mistake you can make, and I'll help you avoid most of them. Not all of them though. Some mistakes you need to make yourself.
What Happens After
Finishing this program doesn't mean you're ready for a job at a major studio. Let's be clear about that. But you will have three finished games in your portfolio and the skills to keep learning on your own.
Some students go on to build their own games. Others join small studios or freelance. A few realize game development isn't for them, and that's fine too. Better to find out after three months than three years.
Portfolio Development Focus
Each project you complete becomes a portfolio piece. We'll help you document your work properly, write about your development process, and present it in a way that shows what you can do. These materials matter when you're ready to look for opportunities.
The program runs from September through November 2025. Applications open in July. We keep class sizes small, around twelve students, so everyone gets proper attention during project work.
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