Teaching Game Development the Way It Should Be Taught
We started Logicenergyhub because we saw too many beginners getting lost in technical jargon. Real learning happens when you build something you actually care about.
How We Got Here
Back in 2022, a handful of game developers in Taoyuan noticed something weird. Students kept showing up to workshops with all the right tools but none of the confidence to actually make anything.
They'd watched hours of tutorials. Read countless articles. But when it came time to build their first mobile game? They froze.
So we started small. Weekend sessions where people could mess up without feeling judged. Where questions weren't dumb. Where you learned by doing, not by memorizing syntax.
That small experiment turned into Logicenergyhub. And three years later, we're still teaching the same way—one small project at a time.
What Makes Our Approach Different
We don't believe in cookie-cutter curriculums or one-size-fits-all lectures. Here's what we do instead.
Project-First Learning
You pick a game idea on day one. Everything you learn connects directly to building that project. No abstract theory that you'll "need someday."
Real Feedback Loops
You'll share work-in-progress builds every week. Getting feedback while you're still building beats getting notes after you're done.
Small Group Focus
Classes max out at twelve people. You're not a face in a lecture hall. Your instructor knows your name and your project.
People Behind the Curriculum
Kelsey Drummond
Spent eight years building mobile games before switching to teaching. Believes most tutorials over-explain the easy stuff and skip the parts where people actually get stuck.
Sienna Hawthorne
Manages workshop schedules and makes sure every student gets actual one-on-one time. Used to work in game QA, so she's really good at finding where students get confused.
What Guides Our Teaching
Start with Something Playable
Within your first three sessions, you'll have something you can actually play on a phone. It might be simple, but it's yours. And it works. That feeling keeps you going through the harder stuff later.
Learn Tools as You Need Them
We don't front-load you with every feature of Unity or every programming concept. You learn what you need when you need it for your project. The rest can wait.
Build Community, Not Just Skills
The developers you meet in class often become your collaborators later. We set up group work intentionally. You'll get better faster when you're solving problems together.
See If Our Approach Fits You
Our next beginner cohort starts in September 2025. Limited to twelve participants. Come to an open house first if you're curious.
Explore Learning Programs